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This is a composite list of all the unranked jutsu in Naruto, as well as what we've ranked them according to this RP. This page also includes any already-ranked jutsu that we may have changed for balancing purposes in RP.

Bukijutsu

This is a list of both ranked and unranked jutsu that have been changed so that they count for a bukijutsu slot.

Jutsu Limits

Body Flicker

Still retains its normal use, however when used to escape an attack Body Replacement rules apply (see below).

Body Replacement Technique

In order to use this jutsu and safely escape an attack, the user must use extra stamina points and combine that with their speed until it is at least equivalent to the speed of the attacker. In example, two genin are fighting one another. The second genin rushes in for an attack, while the first weaves the hand seals for Body Replacement. The first genin has two speed and the second has four speed. This means that in order to avoid the attack, the first genin has to use two points of stamina in order to use a successful Body Replacement.

Transformation Technique

When using this fundamental technique, the user is not able to transform into anything smaller than a 1/5th of one's own size. For a genin, that would be equivalent of a small dog. Anything smaller is absolutely impossible.

Ninjutsu

Earth Release

S-Rank

A-Rank

B-Rank

C-Rank

D-Rank

Fire Release

S-Rank

A-Rank

B-Rank

C-Rank

Lightning Release

B-Rank

C-Cank

Water Release

S-Rank

A-Rank

B-Rank

C-Rank

Wind Release

S-Rank

A-Rank

B-Rank

C-Rank

D-Rank

Genjutsu

B-Rank

Hiden

Aburame Jutsu

Bukijutsu

  • Parasitic Destruction Insect Technique. Requires the use of chakra to control bugs. Realistic proportions must be used (using 2 points of Stamina should only bring an amount of bugs comparable to a C-rank jutsu and its effectiveness, I.E Great Fireball jutsu.)

Akimichi Jutsu

C-Rank

Inuzuka Jutsu

Bukijutsu

  • Four Legs Technique. Raises Strength and Speed by 2 points, maxs out at 8 points in Strength and Speed. Takes 1 point of Stamina per round while active.

Nara Jutsu

C-Rank

Hyūga Jutsu

C-Rank

Bukijutsu

Taijutsu

Eight Gates

C-rank

  • Gate of Opening. Raises Strength and Speed to 8 points. Lasts for 2 rounds. Automatically ends if signature move is used (I.E, Front Lotus). After it ends, gives a -3 to Strength and Speed. Penal effect is removed upon entering next gate.
  • Gate of Healing. Raises Strength and Speed to 10 points. Lasts for 2 rounds. Ends on signature move. -4 to Strength and Speed. Effect removed upon entering next gate.

B-rank

  • Gate of Life. Raises Strength and Speed to 12 points. Lasts for 2 rounds. Ends on signature move. -6 to Strength and Speed. Effect removed upon entering next gate.
  • Gate of Pain. Raises Strength and Speed to 14 points. Lasts for 2 rounds. Ends on signature move. -8 to Strength and Speed. Effect removed upon entering next gate.
  • Gate of Limit. Raises Strength and Speed to 16 points. Lasts for 2 rounds. Ends on signature move. -10 to Strength and Speed. Effect removed upon entering next gate.
  • Gate of View. Raises Strength and Speed to 20 points. Lasts for 2 rounds. Ends on signature move. -12 to Strength and Speed. Effect removed upon entering next gate.
  • Gate of Wonder. Raises Strength and Speed to 24 points. Lasts for 2 rounds. Ends on signature move. -14 to Strength and Speed. Effect removed upon entering next gate.

A-rank

  • Gate of Death. Raises Strength and Speed to +30 points. Lasts for 2 rounds. Ends on signature move. Dies after use.

After completing training for all Eight Gates, instead of counting for separate jutsu they all count for one and the character automatically gains Eight Gates Released Formation.